Some of the things we've made:
A simplified print edition of Osmond Ward v1.5 - this is the document we most recently updated, and it is the most feature complete albeit limited version of 1.5. It contains 160 pages of content, and is built for levels 1-6.
A simplified expansion for Osmond Ward v1.5, built for print - This is everything we could not fit into Osmond Ward's Ironwalkers guide, built for levels 7+ and more advanced players. This guide contains information on several new races, abilities, and foundations that are far more expansive than the simpler abilities present in the Ironwalkers Guide, as well as expanded magic, alchemy, and more.
A simplified expansion for Osmond Ward v1.5, built for print - This guide details several new races, areas, cultures and subraces, as well as new vehicles, foundations, abilities, and location information, as well as information on heat stroke and guilds.
A simplified expansion for Osmond Ward v1.5, built for print - This guide details a fan favorite area - the realm of Qualia, a pocket dimension outside of the Unbroken Chain and Noctis as a whole. Within this book is 2 New Races, 1 New Vehicle, 2 New Weapons, information on Lunodel, Mesmerine, Hollow, and Undal, and boss sheets and dossiers for two new notable figures within Qualia.
This is an older document of ours, but still more than usable. It's free, and details the main setting of Osmond Ward, the enigmatic Fann Province: A continent borne of the splitting of two unified landmasses, it is a land of innovation and development, as well as being the epicenter of a magical weapons detonation that ruined half the continent.
This document is a massive collaboration between many of the staff and team who worked on Osmond Ward around the time of V1.4.5. Within this document is information related to the "branchlands" - a series of magical underground cities and deadly wilderness zones designed to destroy magic and electricity.
This is a self contained questline and module, occasionally voice acted, ranging for 1-6 sessions. Farvassen is a paid module with a fully voiced first act, built to be run over 6-8 hours of play time by 1-6 players.
This document is on the smaller side, but it contains what we like to call an "Encounter" - a small scale quest or module, intended to be finished within 2 hours and built for 1-3 players. Encounters and Adventures tend to be free to play to allow us to bring in new players without making them pay to play.
The first adventure we ever put out! It's a fun little romp through a mining town that has encountered trouble with a local band of ghostly riders, working for an unknown adversary with an eldritch patron... Built for players up to level 3 with Osmond Ward v1.4 in mind, but still more than workable for groups of up to 3 players. Free!
The second adventure we ever put out. My first real attempt at a more complicated adventure, with two starting points and a variety of side content and optional encounters. Built for players up to level 3, run at multiple conventions for tables of up to 5 people. Totally free!